Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
![fallout 4 sniper mods fallout 4 sniper mods](https://pwrdown.com/wp-content/uploads/2017/06/Featured-4.jpg)
One of the features added to New Vegas is the ability to custom modify certain base weapons.
Fallout 4 sniper mods mods#
I don’t carry it around typically though, because it weighs so much (and I have a habit of making low strength characters in the fallout series).“ Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes. For those situations I feel I need some serious raw sniping damage, I turn to the Laser Musket. The weight I save allows me to carry a few choice back up weapons in case I end up in a pinch, and to pick up a few extra odds and ends here and there for my budding community. Fully modded, the Pipe Bolt action isn’t that far behind the Hunting rifle (only about 5 points difference) while saving around 10 pounds of weight (I tend to pack rat a bit, which mainly revolves around a few extra guns). When sniping, I plan out one well placed shot into someone’s head, then back off if I can to wait for my next opportunity, so I don’t often need to worry about follow up shots most of the time. Reasons: Though it looks like crap, it is the lightest sniping weapon that can be suppressed. My Sniping weapon of choice for most situations: The Pipe Bolt Action Sniper Rifle. Plasma Rifle: Cannot be suppressed in any way. Fire rate is abysmal, slower than even the Hunting Rifle, so follow up shots are not usually feasible. Pipe Bolt Action Rifle: Aesthetically speaking, it looks like en elongated piece of crap. Laser Rifle: Cannot be suppressed in any way. The musket is also pretty heavy, weighing in around 20+ pounds after modding. Also, the weapon cannot be suppressed and gives your position away. Not a terrible thing, considering that your first well placed shot should easily terminate your target, but it doesn’t help making those follow up shots. After that, you have to crank the weapon again. Properly modding this weapon requires higher level perks. Hunting Rifle: Heavy when fully modded, even with a light frame mod,and the fire rate is what you’d expect from a bolt action weapon. 308 rounds, and the lowest per shot damage of the sniping weapons listed here.
Fallout 4 sniper mods mod#
45 rounds early on, requires a mod to fire. ConsĬombat Rifle: Very heavy, high requirements to mod out properly, loads. Fast fire rate, Innate plasma burning effect (needs verification), accurate, lots of mods, and is the lightest sniping weapon on this list. 50 cal rounds, and can be equipped with a suppressor, and has a good assortment of mods that can be gained cheaply early on through the gun nut perk, and is one of the lightest options in this list.
![fallout 4 sniper mods fallout 4 sniper mods](https://modworkshop.net/mydownloads/previews/preview_10162_1510102554_df8736ae53d1c41b59c48609164f510b.jpg)
Accurate, lots of mod options, uses fusion cells, is one of the lightest sniping weapons on this list, and fires rapidly for a sniping weapon, allowing you to pick off other nearby targets before they get into cover. To further power the shot coming from this weapon, crank it till it stops cranking. Uses fusion cells, fairly easy to gain the perks needed to mod out this weapon. Laser Musket: First in power when cranked to max (assuming you’re using a three crank or more mod). 50 cal rounds and can be geared with a silencer, has lots of mod options, and pretty much is an all around decent sniper choice.
![fallout 4 sniper mods fallout 4 sniper mods](https://static2.srcdn.com/wordpress/wp-content/uploads/2021/09/Fallout-4-Immersion-Mods-Featured.jpg)
Pretty quick fire rate, can be suppressed, and has a large magazine capacity. 45 rounds early on, and can be modded later to use. (This list is not all inclusive, as I am not sure there are not other legitimate options later down the game road)Ĭombat Rifle: Sixth in power. Your main choices for sniper weapons will be the Pipe Bolt Action Rifle, Hunting Rifle, Combat Rifle, Plasma Rifle, Laser Rifle, and Laser Musket. These rules apply to the text that follows: This assumes that you can mod your preferred weapon to your tastes, and it excludes all legendary weapons of all kinds. Bear in mind, this is my opinion only, and your choice of sniping weapon is, in the end, your choice.
![fallout 4 sniper mods fallout 4 sniper mods](http://www.fallout4mods.net/wp-content/uploads/2015/12/True-Storms-Wasteland-Edition-Thunder-Rain-Weather-Redone-3.jpg)
but I will try to pin point the good and bad aspects of a few weapons I’ve tried out. I personally use the Pipe Bolt Action Rifle as my sniping weapon of choice most of the time. I know about the plasma rifle talking normal bullet sniper rifle? Which sniper rifle is the best?Ī player’s choice of sniping weapon is going to fall into a matter of personal taste and needs.